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animation
character design
visdev
Tuesday, May 10, 2016
Final Sprite Sheet
Final animation
The final sprite sheet for all of Miguel's animations
Tuesday, May 3, 2016
Updated fight scene - WIP
Wednesday, April 20, 2016
Versus screen ft. Miguel and his "evolved" form
Versus screen ft.
Gnaw
and Miguel
Monday, April 4, 2016
Hydro-pump breakdown
Tuesday, March 29, 2016
Revised animation test with evolve sequence
24 fps
Monday, March 28, 2016
Style test for Miguel's powered-up form; approx. 3x his normal size
Wednesday, March 23, 2016
A9: Attack I
Test animation for an axe-kick (pre special effects) :
24fps
12fps
sprite break-down
Monday, February 29, 2016
A8: Midterm Test Animation
Test animation with the final fight scene for reference.
24 fps
Tuesday, February 23, 2016
A7: Slow-Roll
24 fps
12 fps
A6: Lick-Jab
24 fps
12 fps
sprite break-down
Wednesday, February 17, 2016
A5 : Run Cycle
ORIGINAL: 32 fps
2/22 UPDATE: 32 fps
ORIGINAL: 12 fps
2/22 UPDATE: 12 fps
sprite break-down
Wednesday, February 10, 2016
A4: Walk Cycle
24 fps
sprite break-down
Sunday, February 7, 2016
A3: Idle Animation
24 fps
sprite break-down
Thursday, February 4, 2016
Final turnaround- now with color!!
Tuesday, February 2, 2016
A2: Ball Bounce
54 fps
24 fps
A1: Anticipation + Slow-In/Slow-Out
48 fps
12 fps
"AH-EH-EE-OH-UU"
Thursday, January 28, 2016
Basic turn-around and concept sketches for a character I'll be animating this semester.
He's a delivery-coqui who has a love-hate relationship with his job.
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